WeaponData { // Attributes Base. "printname" "#TF_Weapon_Shotgun" "BuiltRightHanded" "0" "weight" "2" "UsesArms" "1" "WeaponType" "item2" "ITEM_FLAG_NOITEMPICKUP" "1" // Primary Attributes "Damage" "5" "Range" "8192" "BulletsPerShot" "10" "Spread" "0.0675" "PunchAngle" "3.0" "TimeFireDelay" "0.250" "TimeIdle" "5.0" "TimeIdleEmpty" "0.25" "TimeReloadStart" "0.333" "TimeReload" "3.5" "HasTeamSkins_Viewmodel" "1" "primary_ammo" "TF_AMMO_SECONDARY" "clip_size" "10" "AmmoPerShot" "2" "ProjectileType" "projectile_bullet" "DoInstantEjectBrass" "0" "BrassModel" "models/weapons/shells/shell_shotgun.mdl" "TracerEffect" "bullet_shotgun_tracer01" // Buckets. "bucket" "1" "bucket_position" "0" // Animation. "viewmodel" "models/weapons/v_models/v_shotgun_scout.mdl" "playermodel" "models/weapons/w_models/w_shotgun_scout.mdl" "anim_prefix" "shotgun" "min_viewmodel_offset" "10 0 -9" // Muzzleflash "MuzzleFlashParticleEffect" "muzzle_shotgun" "MuzzleFlashParticleEffectViewModel" "muzzle_shotgun_vm" "MuzzleFlashModel" "models/effects/sentry1_muzzle/sentry1_muzzle.mdl" "MuzzleFlashViewmodel" "models/effects/sentry1_muzzle/sentry1_muzzle_vm.mdl" "MuzzleFlashModelScale" "0.75" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). SoundData { "single_shot" "Weapon_Shotgun.Single" "empty" "Weapon_Shotgun.Empty" "reload" "Weapon_Shotgun.WorldReload" "special1" "Weapon_Shotgun.Pump" "burst" "Weapon_Shotgun.SingleCrit" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "sprites/bucket_shotgun" "x" "30" "y" "48" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_shotgun" "x" "30" "y" "48" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "0" "width" "32" "height" "32" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }